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I liked...

The style of the game overall. I think a lot can be done to this to make it more interesting. One thing, and I know it's cliche, but is you can make a special attack system, where as you build up enough energy and unleash it on the enemy. I think the whole fighting sequence was hard, but hey, challenges are good. All in all, you have good potential, and give this piece a bit of work, like adding a story and such to it, and you could get a great game.

No way - no how.

This wasn't a good game at all. This was just a boring RPG demo, with no depth at all, and bad attacks. The style completely kills everything that Mario is. He does not use a pipe to jump on Koopalings, he runs to them and jumps on them. He doesn't throw Hammer Bros. hammers, he runs up and bonks then with a rather large mallet. This is a bad attempt, but you can do a lot to improve. You can animate a lot more actions, make the controls easier, (I didn't like having to use the arrow keys AND the mouse to select an attack.) Add more depth to the menus, "ATTACK," "ITEM," and "SUMMON" are much too cliche and boring. Give him special "Mario type" attacks. Make more enemies, add a story, and more interactivity.

I mean no offense with this review, and if you take offense, all my apologies. Just constructive criticism is all.

MarioRed responds:

yea its not that great in my opinion but i had to submit it sooner or later!

Aw, man.

If only life on NG was that easy. Thanks for the false hope, though, and great game.

Tough.

The controls are hard, and it has basic graphics. I don't find much in this game, but you could definetely do better.

Crap.

All you do is travel in four maps. This isn't even worth the time.

Not worth it.

Graphics- Poorly drawn in the Flash template. Yuck.
Style- Just shoot them in the head or the stomach before time runs out? Aslo, their movement makes me wanna puke.. Horrible.
Sound- That cackle made me want to shoot myself.. It is much too weird.
Violence- A bit of blood...
Interactivity- A couple of scripts.
No Humor.
Overall- I really did not like this. It didn't live up to what it sounds like. Try again. Thumbs way down.

I got down to two! :D

Well, it's a very simple, yet mind bending game.
Graphics- They aren't supposed to be that great... Are they?
Style- Very simplistic game that I've seen around a lot.. Just not in the internet...
No sound.
No violence.
Interactivity- A few drag and drop scripts, with one that makes a peg disappear? 0_o
No humor.
Overall- Well, you have potential, so now you gotta put it to a long project, not just a mini game. Thumb sideways.

I can kinda see the TOTW...

Graphics- Didn't like 'em. That anime style is weird.
Style- Much too much celebrity dressup games.
No sound.
Violence isn't judged.
Interactivity- Just dragging and dropping?
Humor isn't judged.
Not the greatest, but not the worst. Thumbs down.

Sound quality is horrible.

Graphics aren't judged on soundboards, so that's blank for me.
Style- There are way too much FGSB's out there, so it's nothing new.
Sound- Not enough funny sayings. The quality is horrible as well.
Violence isn't judged in this.
Interactivity- Well, Just buttons.
Humor- You got some funny saying in it, but that's about it.
Thumbs down.

Work would work.

Since I like to help aspiring game creators, here is my input for the game.
1- You should work on your sripts and the area of each character sprite. Cecil dies when he's an inch away from a monster.
2- Find some FF4 background sprites and use those.
3- Work on the health system. Try health instead of lives that make you respawn automatically.

Hope this helps!

zozoR responds:

I used hitTest, and that explains it...

im currently learning getBounds, which should be better..

thanks for the tips

Age 95, Male

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Joined on 2/23/04

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